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	<title>superjamie.net</title>
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	<description>providing nothing of value since 198x</description>
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		<title>Gameboy Emulator in Javascript</title>
		<link>http://www.superjamie.net/2012/03/10/gameboy-emulator-in-javascript/</link>
		<comments>http://www.superjamie.net/2012/03/10/gameboy-emulator-in-javascript/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 07:02:23 +0000</pubDate>
		<dc:creator>superjamie</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.superjamie.net/?p=92</guid>
		<description><![CDATA[Hot on the heels of (well, 6 weeks after) the last post about an entire PC being emulated in Javascript, a friend came across this Gameboy emulator in Javascript. http://gamecenter.grantgalitz.org/ The accuracy is really good. My usual &#8220;stress tests&#8221; for Gameboy are Shantae and LSDJ, because they&#8217;re both fairly hardware intensive and have a tendency [...]]]></description>
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		<title>486 PC Emulated in Javascript</title>
		<link>http://www.superjamie.net/2012/01/27/486-pc-emulated-in-javascript/</link>
		<comments>http://www.superjamie.net/2012/01/27/486-pc-emulated-in-javascript/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:55:05 +0000</pubDate>
		<dc:creator>superjamie</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[dos]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.superjamie.net/?p=88</guid>
		<description><![CDATA[http://bellard.org/jslinux/ This is absolutely amazing.  Fabrice Bellard (the author of QEMU and ffmpeg) has written a PC emulator entirely in Javascript. It runs on any decent modern browser. Obviously this means desktop browsers such as Chrome and Firefox have no problem, however, very interestingly it also works on Android. For now it&#8217;s just capable of [...]]]></description>
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		<title>Microcomputin&#8217;</title>
		<link>http://www.superjamie.net/2012/01/04/microcomputin/</link>
		<comments>http://www.superjamie.net/2012/01/04/microcomputin/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 11:42:06 +0000</pubDate>
		<dc:creator>superjamie</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[binary clock]]></category>
		<category><![CDATA[BSD]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[maximite]]></category>
		<category><![CDATA[microbee]]></category>
		<category><![CDATA[raspberry pi]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[uClinux]]></category>

		<guid isPermaLink="false">http://www.superjamie.net/?p=69</guid>
		<description><![CDATA[I&#8217;ve been looking into Microcomputers lately for no real reason. I&#8217;ve always wanted an Arduino but never really had a reason to buy one. I recently came up with the concept of building a binary clock which uses True Binary (like this one, as opposed to the ThinkGeek clock which uses &#8220;Binary Coded Decimal&#8221;) with [...]]]></description>
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		<title>How Microsoft ruined the gaming controller</title>
		<link>http://www.superjamie.net/2012/01/02/how-microsoft-ruined-the-gaming-controller/</link>
		<comments>http://www.superjamie.net/2012/01/02/how-microsoft-ruined-the-gaming-controller/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 15:18:05 +0000</pubDate>
		<dc:creator>superjamie</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.superjamie.net/?p=18</guid>
		<description><![CDATA[Has anyone else noticed this? &#160; SNES PAL controller on the left, XBox Controller S on the right. Why did Microsoft have to change the buttons? Nintendo&#8217;s layout had been out for 10 years when the XBox was released. There was no need for it but as usual, Microsoft have to try to make their [...]]]></description>
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